We can’t stress how important this is. A good mentor can make the difference between you thriving in the video game industry.
— Bryan Wirtz

Summary

This project gives the opportunity for students to understand the significance of working in teams and the demands of a competitive industry - video games. The use of a chatbot provides a virtual mentor, a trusted advisor who can guide students through the process.

Objectives:

  • Authentic problem solving experiences where students of all levels can be stretched

  • Complex team work (as opposed to group work) with defined roles

  • Develop Empathy in entrepreneurial scenarios

  • Digital tools exposure providing an understanding of how different specialised tools function for specific purposes

Achievement Standards

This project is designed to cover these achievement standards for Year 10 Digital Technologies from the Australian Curriculum:

  1. Develop and modify innovative digital solutions, decompose real-world problems, and critically evaluate alternative solutions

  2. Validate algorithms and implement them, including in an object-oriented programming language.

  3. Use advanced features of digital tools to create interactive content, and to plan, collaborate on, and manage agile projects.


Instructions

  1. Create teams but do not let students decide on roles or assign jobs within the team at this stage

  2. Introduce the project providing an overview of game development, what is involved and that this project involves much more than just creating a game. Establish requirements from their company eg:

    1. Game development document

    2. Marketing materials

    3. Working game

    4. Technical guide

    5. Financial report

  3. Have students research using the internet or a chatbot to gain insight into what is involved in game development. Example websites for research: Game Designing, Times of India, CGSpectrum. Each team needs to have an understanding of the tasks they have to complete and the roles that will be needed to complete each task eg: testing, marketing.

  4. Assign roles in the team with mentor assistance from a chatbot set up to ask questions and provide guidance only when students answer specific questions it provide. Here is a sample prompt that can be used:

    You are a professional video games developer who has been asked to mentor a team of students new to the games industry. Do not provide advice without students answering questions that you ask. Ask 1 question at a time. Reflect on their answers and carefully plan each question. Start the process by explaining who you are and what your role is and then ask students to tell you about their project. Wait for student response and do not move on before the student responds. Your main role is to assist them in functioning well as a team, getting the best from the members of their team and make key decisions. Make sure questions are asked to enable this to happen.

  5. Students complete the tasks they are assigned in the teams providing evidence as required in the instructions provided by the teacher. This could involve not only documented proof as described above but also pitching their ideas.

Possible adaptions & variations

This project can be adapted in many different ways to include certain elements and remove others depending on the scale of the project you want to provide and the time available. It could also be set for younger or older students.

The project has been designed to cover the Digital Technologies curriculum but it could also be used in a Business Studies course, for English, Design, Art or for multi-disciplinary, entrepreneurial projects. This may mean that the actual game does not have to be actually programmed i.e. it could be just a concept with the focus on the marketing materials and/or the design of the company.

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